Уведомлений еще не было

Книги Alexander R. Galloway

Alexander R. Galloway - автор 4 книг. Из известных произведений можно выделить: The Interface Effect, Protocol : How Control Exists after Decentralization (Leonardo Books), Excommunication: Three Inquiries in Media and Mediation. Все книги можно читать онлайн и бесплатно скачивать на нашем портале.

Фильтры
Год написания

Тип сюжета
Тема
Герои
Место действия
Время действия
Социология
8.0
0
0
Excommunication: Three Inquiries in Media and Mediation
Excommunication: Three Inquiries in Media and Mediation

Always connect—that is the imperative of today’s media. But what about those moments when media cease to function properly, when messages go beyond the sender and receiver to become excluded from the world of communication itself—those messages that state: “There will be no more messages”? In this book, Alexander R. Galloway, Eugene Thacker, and McKenzie Wark turn our usual understanding of media ...

Интернет и сети
0.0
0
0
The Interface Effect
The Interface Effect

Interfaces are back, or perhaps they never left. The familiar Socratic conceit from the Phaedrus, of communication as the process of writing directly on the soul of the other, has returned to center stage in today's discussions of culture and media. Indeed Western thought has long construed media as a grand choice between two kinds of interfaces. Following the optimistic path, media seamlessl...

Компьютеры
0.0
0
0
Protocol : How Control Exists after Decentralization (Leonardo Books)
Protocol : How Control Exists after Decentralization (Leonardo Books)

Is the Internet a vast arena of unrestricted communication and freely exchanged information or a regulated, highly structured virtual bureaucracy? In Protocol , Alexander Galloway argues that the founding principle of the Net is control, not

0.0
0
0
Gaming: Essays On Algorithmic Culture
Gaming: Essays On Algorithmic Culture

Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to...